

#pragma once

class Vector4
{
public:
	// variable
	float x,y,z,w;
	
	Vector4();
	Vector4(float _x,float _y,float _z,float _w);
	
	float Vector4::dot(const Vector4 &rkVector) const {
		return x*rkVector.x + y*rkVector.y + z*rkVector.z + w*rkVector.w;
	}
	~Vector4(void);
	
};

